V-Ray For 3ds Max
V-Ray For 3ds Max 6.10.08 [2019-2024]
Highlights of the new features in V-Ray for 3ds Max include Chaos Scatter, a new Chaos tool for distributing objects across a surface, first introduced in Corona 8.
The tool provides an alternative to traditionally more feature-rich third-party plugins, such as iToo Software’s Forest Pack. Another interesting new feature is the VRayEnmesh modifier, which covers the surface of an object with repeating geometry, similar to a texture.
Unlike instancing, repeat geometry does not use additional memory – only the original mesh is loaded, allowing for “billions of polygons in the scene, without any impact on memory consumption.”
V-RayMtl has received minor updates, including an integrated Thin Film layer for creating rainbow-colored materials such as soap bubbles and oil slicks. There is also a new implementation of the SSS mode, which should speed up the rendering of translucent materials.
V-Ray Decal, the texture projection system introduced in V-Ray 5 for 3ds Max Update 2, now supports displacement maps.
VRaySky has support for procedural clouds, which also cast shadows on the surrounding fog.
V-Ray For 3ds Max 6.10.08 [2019-2024] Features:
NEW —Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.
NEW —2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.
NEW —NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.
Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.
Fully interactive production rendering.
Automatically remove noise and cut render times by up to 50%.
Stop your render at any point and pick up where you left off.
V-RAY NEXT, UPDATE 3 – V-RAY GPU WITH RTX SUPPORT NOW AVAILABLE
Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
V-Ray Toon Shader
Quickly add cartoon and cel-shading effects to your 3D projects.
V-Ray GPU Support for alSurface material
A general-purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.
Optimize your scene with the new memory usage report for textures and objects.
Color corrections in Viewport IPR
Apply V-Ray Frame Buffer color corrections directly in the Viewport IPR.
V-Ray GPU Support for VRayDistanceTex
Faster setup of your scene’s shaders and render effects based on geometry with V-Ray GPU.
Dust and Scratches Lens Effect
Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.
Year of release : 2023
Version : 6.10.08
Developer : Chaos Group
Platform : 64bit
Interface language : English
- 3ds Max® 2018, 2019, 2020, 2021, 2022, and 2023 (64-bit);
- Microsoft® Windows® 8.1, Windows 10 or Windows 11 operating system;
- 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64);
- Minimum 8 GB RAM, recommended 64 GB RAM
- NVIDIA CUDA with minimum required compute capability 5.2*: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 442.54;
NVIDIA RTX with compute capability 5.21: RTX cards with latest recommended video driver or version 442.54;
V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;
NVIDIA AI Denoiser: Maxwell, Pascal, Volta or Turing-based NVIDIA card with driver version 441.28
Windows 11 is required for running Intel Alder Lake processors.
With V-Ray 6, using older drivers (less than 495.xx) on Ampere cards may lead to incorrect render results with RTX.